Posted May 16, 2022 by Hyperag⬡n
Figured out how to get Godot to work with Ethers.js so I could have the game change according to how many NFTs one is holding.
As usual this was quite simple from the (Ethereum) Smart Contract's side and more about Javascript interaction. I'm glad for Godot's outstanding support of Javascript as it makes it easy and not as "hacky" as I expected.