Posted May 15, 2022 by Moonlit Studio
# Sword Prototype+
v 0.0.2
### Features:
ART-
-New grass and flowers with wind effects in the environment, no more bare soil 🙂
-Had a successful test with PBR pixel art textures. Just 1 brick tile right now but expect more!
COMBAT-
-New enemy: Bomber! Will launch sticky grenades in your direction, don’t get caught in the blast radius, they can’t be blocked! He will show up on the new set of levels
-Enemies have a basic perception system to give a better play experience in the larger levels
MAP & MODES-
-9 new levels to test out and play. These are much larger and a bit more difficult than the first series!
-A hidden collectible is now hidden in each level to be found
-New play trackers. After completing a full set of levels you will see a read out of:
-Hits taken
-Time Elapsed
-Collectible found
VFX-
-New attacking visuals
-Blocking snipes now visually deflects the shot
-Improved behavior and look when blocking laser shots
-Environmental wind ‘ribbons’
MISC-
-New level select menu
### Adjustments:
COMBAT-
-Enemies now a dull gold-biege to stand out better from the white ruins
-Laser guard cost halved (.05→.025 per frame)
-Laser knock-back increased (15→50)
-Blocking laser should feel much better now overall. It should be‘stickier’, and won’t pop off and on repeatedly, while still letting you disengage.
-Knockback reduction in defense stance increased from 50%→66%
-Sniper guard cost and knockback increased slightly
MAP & MODES-
-Added grass, flowers, and wind to the old levels
-The second level track now heals a full heart between level
VFX-
-Laser beam shader optimized
### Bug Fixes:
COMBAT-
-Fixed issue where blocking a laser near the edge of its range would break the enemy
-Made recovery frames last 1s as intended