Posted May 14, 2022 by Schizma
#mff-gdintro-2022
14/5/2022
General update on the feedback: Well, seems like the small demo wasn't for naught, found out that currently as it stands, the project does have some ups and some downs respectively.
Feedback:
The positive aspects:
The negatives:
-> On to implementing changes and somewhat of a roadmap:
Currently working on implementing more levels, the movement has been fixed, it was pretty easy to fix the turning speed / reverse speed and such since my movement system is built upon scriptables (scriptable objects), since I only had to adjust a few parameters.
Next up will be modifying the UI, will have to update it a bit, I think that the UI having a single health bar is a bit lacking when it comes to "mech / tank" games
Also completing my work on a character selection / multiple char system, have fixed the multi-spawn issue and will try to implement it soon.
Peace out, o7
-Schz