Devlogs
[ v0.37.x ] Oops All Bugfixes
Posted May 13, 2022 by Char
More QoL / bugfixes and lucky minigames
ADDITIONS
- Lucky Minigames Toggle | Minigame results can occasionally be multiplied by 2 or 3
BOARD
Changes:
Rare item drops significantly nerfed
Mid tier items (Slow die/Plunder Chest/Reverse Shroom) should now be more common in lower ranks
- Coin duel amounts can now be specified
- Better autotap implemented to board events
Thwomp tolls on Tropical Island
Investment menu on Tycoon Town
- Domino Ruins: Added missing star spawn near center of board
- Tycoon Town: Added chance time variant in case of Red > Chance final five event (prevents star trades)
Fixes:
- Fixed ability to open freecam during match results
- Tycoon Town:
fixed hotel spaces causing inaccurate pathfinding
duels automatically default to coins
- Fixed text being cut off during some events
- Fixed plunder chest allowing player to steal from player with no items
MINIGAME
Changes:
- Think Ahead: Players can no longer take marbles past a bomb
- Iron Cannons: Player sizes reduced (47 > 45)
- Balloon Blast Bash: Ending now displays score
Fixes:
- Head Waiter: Fixed issues with controls in pause menu being affected by bomb
- Slap Down:
Game no longer ends when 3 players lose
Draw condition added
Card rolled will automatically be the correct answer on the 9th loop
ETC
- Experimental stuff replaced with lucky minigame toggle
- Pause menu can now only be controlled by player who paused
Other players can unpause by holding start
HOTFIX 37.1
- Fixed poison shroom not displaying ‘can override’ sprite
- Fixed unlucky space only choosing curse shroom event
- Dodgeball: Fixed issue where getting hit would disable dodgeballs that have been thrown
- Hot-Rope Jump: Fixed sizzle sound playing for players that are already out
- Picking Panic: Minigame will now draw if both teams get the same score