Devlogs
Rad Venture 0.0.6.0 Changelog
Rad Venture 0.0.6.0 Changelog
05/10/2022
General
- Updated to Unreal Engine 5.0.1
- Figured out issue with Sequencer
- Sequencer still not working in some areas
- Began testing with World Partition to replace Level Streaming
Gameplay
- Rad can now respawn properly after death
- Rad’s double jump now cuts his momentum
User Interface
- Fixed location image sizes in the Fast-Travel widget
Levels
- World Persistent
- Adjusted Checkpoint and Fast-Travel locations to accommodate updated geo in Synergy Silo
- Adjusted various streaming volumes
- Moved some blueprints to “World_Persistent” map so they would actually work
- Vistabell
- Created entrance to Synergy Silo
- Added new city assets, as if there isn’t enough already
- Worked on Harbor area (to the right of the initial spawn point)
- Transition Level - Synergy Silo
- Created Level Transition - Synergy Silo
- Transition Level - Vistabell Waterworks
- Updated lighting
- Added a secret
- Shiver Swamp
- Adjusted some platform locations
- Fixed various particles
- Synergy Silo
- Started replacing greybox assets with final (wip, level currently cannot be beaten)
- Remade Boss Arena Platform
- Remade Boss Arena
- Added Cool Effects
- Created moving parts of the level using Sequencer
- Worked on Missile Chase sequence
- Added music cue to level cuz the music wasn’t playing for some reason
Characters
Objects
- Boss Level toll wip started (it doesn’t do anything, but looks kinda neat)
- Certain monkey bars in Synergy Silo are no longer flagged as having physics enabled
Optimization
- Object culling might work again, I don’t know
- Fixed various particles that broke while updating to UE5
Sounds/ Music
- Vistabell Cafe music added
- Two “Cafe” music tracks were added and can be heard when near certain locations in the city