Posted May 10, 2022 by NielsBernaerdt
With the exception of upgrading our small combat system, this week was all about implementing, debugging, tweaking and repeat ;)) Lots of particles, sound effects, and animations have been made to cover up all the existing mechanics. Want to check out our progress since last week? Compare it here: #7 Meet Sid, Mel, Yan & Nic - [Group 15]SquirrelMania by NielsBernaerdt, Yanouk Verleysen, SiyunMaes, NicolasNeveDae, Merlijn Heylen (itch.io)
Particles: Last week we already talked about how particles are a perfect example of a subtle, but important form of player feedback. Lots of them have been implemented so let us show some additional examples:
Sound effects: I am gonna be honest here: this feels a little bit hard to show you guys, so maybe it would be an idea to download SquirrelMania and test it out? yes? ;)
Dunk 'em! So we have our main mechanics, we have some objects spawning throughout the level, we have the physical interaction between players. What is missing? I'll give a hit: a good ol' smash on the ground. No more awkward hanging in the air while your friend runs beneath you.
Coming soon