Posted May 09, 2022 by theoratkin
It happened… It finally happened!
After more than 2 years being stuck at 90% done, I finally brought myself to finish this update.
This is a massive update that almost completely overhauls the game, but the core game mechanics introduced in 2.0 remain mostly unchanged.
3 new ships added to the game with different stats and trade-offs!
Icebreaker, a massive cruiser, though very slow, is equipped with the longest laser in the game, allowing you to destroy asteroids very far away. But the laser is also weaker, so combined with the slow movement you’ll have to plan which direction to clear first.
Hauler, a medium cargo ship, equipped with a single long and powerful laser, but it overheats quickly!
Shuttle, a tiny passenger ship, with a very short laser, but it deals a massive damage to asteroids, destroying them almost instantly!
And of course you have the Fighter, the ship that was originally present in the game. It has 2 medium range lasers with medium damage, making it a great starter ship that is good for all situations!
(Open the image in fullscreen to see the scan line effect)
Game graphics was completely overhauled, asteroids are now generated randomly and are rendered using lines, and cool post-processing effects are available to give the game a nice retro feel! By default only bloom is enabled, but you can also enable scan lines, pixelate, and CRT distortion!
Also nice explosion particle effects were added for the asteroids and the ship.
UI was added to the game, allowing you to easily change game settings, pause game, select ships, and view credits. Settings are also persistent - they are saved to the drive.
Here’s a more detailed changelog with all notable additions, changes, and fixes.