Posted May 09, 2022 by Synthnostate
I need a better dev strategy. I’m procrastinating because I’m bogged down in coding, when I should be grinding out content - 3D models, textures, music, dialogue, battle scenarios - and using my shiny new in-game editing tools.
What’s stopping me from doing that now? Absolutely nothing. I don’t need to finish the GUIs and finalize APIs. To avoid rework, it would be nice to finalize the dialogue/quest data structures and the Blender export pipeline, but rework is inevitable and it’s better than procrastination.
I think Synthnostate v0.7 is done. I’ll just tie up loose ends and release it. It’s not everything I wanted, but even if it was, it would still be a mere tech demo, so who cares. I’m sticking to my deadline, not my to-do list.