Posted May 08, 2022 by Tiok1
[Added]
shift: sprint
parallax background
idle animation when touching wall
ray point in front of player at all times (spooky)
r a y c a s t i n g detection
teleportation using said ray's detection
auto-sprint button
move toward ray cast (simplified movement code)
animation code cleaned up further
reworked dialog system
ui updating system cleaned up
(code stuff) global f u n c t i o n s
nomad village skeleton
forest skeleton
(code stuff) simplified portal teleportion system
(code stuff) better code architecture
raider village layout reworked
gardener has plants
improved movement
[Removed]
frame rate issue when teleporting to raider village
movement spaghetti code
old sprite system in favor for something more modular
old movement system in favor for something more modular
old animation system in favor for something more modular