Posted May 07, 2022 by EugeneLoza
While a big refactor (invisible and therefore boring :D) is still in progress, decided to publish a few quality-of-life improvements that happened in the meanwhile.
First, now non-broken items can be repaired too. To repair an item make a long-press or right-click. Note, that only items on the ground can be repaired - to repair a worn item, take it off first. Also note that repairing item damages it maximum durability and therefore the less durability is remaining the more efficient is to repair the items.
Stopped clearing all the previously explored map. It added more frustration than fun. This feature will return some day, but with ability to eventually find own location and recover progress of the dungeon exploration.
Reduced psyche damage from rapid unscheduled disrobing 2.5 times. It was way too powerful given many new fun ways to lose clothes and on deeper dungeon levels psyche was the major limiting factor.
Full changelog: