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Underspace Demo 1.100 Changelog

Underspace
A downloadable game for Windows, macOS, and Linux

Welcome starchasers, one and all, to the release of our latest space-age high-tech stormed-up demo for Underspace. This represents the first steps towards a release build, mainly in that it's more focused on polish than content additions. Still, it comes with a huge amount of quality of life changes and bugfixes. 

As always, you can join your fellow spacers and get more moment-to-moment updates on our Discord. Onto the patch notes!


KNOWN ISSUES

  • Interior models for ships, stations, and planets, are currently untextured or unimplemented.
  • Voice acting is currently unimplemented.
  • Some ships may be missing dodge graphics and painting maps.
  • Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.


NEW CONTENT & FEATURES

  • All flyable ships now possess the ability to dodge! Double tap a strafe directional key to do this. Note that dodging consumes thrust charge, with better thrusters able to consume less.
  • More reliable navigational elements added for the UI.
  • Hazard UI now shows the level of storm you’re at, the amount of radiation damage you’re taking, and the number of missiles/mines targeting you.
  • Full overhaul of the ship painting and decal system. 
  • Garages are now marked when close to them, and the player can swap to any ship at any shipyard.
  • New explosions for larger ships, such as Doomsdayer gunboats and Dronic Kings.
  • New textures and graphics for hangars, missiles, drones, gates, enemies, and more.
  • Starchaser chapters can be joined at various data centers and chapterhouses!
  • Taxi services are now available on planet Vauldric!
  • More powerful ship scanners can detect and display hazards, animals, mimics, and more!
  • Added a chase AI system: Entering formation with hostile targets will cause your autopilot to automatically follow them!


CHANGES & BUGFIXES

  • Rebalanced NPCs during initial campaign missions to be easier for the player.
  • Rebalanced prices of various equipment to reflect expected player strengths and cost.
  • Fixed issues with various quests and missions not completing.
  • Recoded billboard shaders to be much more readable.
  • Pirate gunboats have much better colliders.
  • Fixed issue where Karbelle’s quests couldn’t be completed.
  • Fixed issue where NPCs would randomly decide to become immortal.
  • Fixed issue where entering lanelines at weird angles would cause similarly weird effects.
  • Tutorial popups during the initial campaign mission are much more in-depth.
  • Various wrecked ships have had their UVs fixed.
  • Fixed issues where some console commands didn’t work.
  • Rebalanced how damage for beam weapons is calculated, making them much more forgiving and more accurate.
  • Fixed issue where fog transitions in nebulas, particularly with storms, were very sudden.
  • Reduced overall filesizes of the game and its demos.
  • Improved NPC following code.
  • Bandits now automatically become hostile after a certain point during highway robberies. 
  • Fixed issue where ships couldn’t be properly restocked.
  • Inventory UI now reflects various elements: including class of equipment equipped, and max amount of repair items or ammunition allowed.
  • Fixed a few duplication exploits via the storage system.
  • Fixed several mislabelled service stations.
  • Added new dialogue for beating several very high level enemies in a quest.
  • And many more bugfixes.

Files

  • Underspace Demo 2.55 PC 2 GB
    Version 12
Download Underspace
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