Devlogs
Underspace Demo 1.100 Changelog
UnderspaceA downloadable game for Windows, macOS, and Linux
Welcome starchasers, one and all, to the release of our latest space-age high-tech stormed-up demo for Underspace. This represents the first steps towards a release build, mainly in that it's more focused on polish than content additions. Still, it comes with a huge amount of quality of life changes and bugfixes.
As always, you can join your fellow spacers and get more moment-to-moment updates on our Discord. Onto the patch notes!
KNOWN ISSUES
- Interior models for ships, stations, and planets, are currently untextured or unimplemented.
- Voice acting is currently unimplemented.
- Some ships may be missing dodge graphics and painting maps.
- Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.
NEW CONTENT & FEATURES
- All flyable ships now possess the ability to dodge! Double tap a strafe directional key to do this. Note that dodging consumes thrust charge, with better thrusters able to consume less.
- More reliable navigational elements added for the UI.
- Hazard UI now shows the level of storm you’re at, the amount of radiation damage you’re taking, and the number of missiles/mines targeting you.
- Full overhaul of the ship painting and decal system.
- Garages are now marked when close to them, and the player can swap to any ship at any shipyard.
- New explosions for larger ships, such as Doomsdayer gunboats and Dronic Kings.
- New textures and graphics for hangars, missiles, drones, gates, enemies, and more.
- Starchaser chapters can be joined at various data centers and chapterhouses!
- Taxi services are now available on planet Vauldric!
- More powerful ship scanners can detect and display hazards, animals, mimics, and more!
- Added a chase AI system: Entering formation with hostile targets will cause your autopilot to automatically follow them!
CHANGES & BUGFIXES
- Rebalanced NPCs during initial campaign missions to be easier for the player.
- Rebalanced prices of various equipment to reflect expected player strengths and cost.
- Fixed issues with various quests and missions not completing.
- Recoded billboard shaders to be much more readable.
- Pirate gunboats have much better colliders.
- Fixed issue where Karbelle’s quests couldn’t be completed.
- Fixed issue where NPCs would randomly decide to become immortal.
- Fixed issue where entering lanelines at weird angles would cause similarly weird effects.
- Tutorial popups during the initial campaign mission are much more in-depth.
- Various wrecked ships have had their UVs fixed.
- Fixed issues where some console commands didn’t work.
- Rebalanced how damage for beam weapons is calculated, making them much more forgiving and more accurate.
- Fixed issue where fog transitions in nebulas, particularly with storms, were very sudden.
- Reduced overall filesizes of the game and its demos.
- Improved NPC following code.
- Bandits now automatically become hostile after a certain point during highway robberies.
- Fixed issue where ships couldn’t be properly restocked.
- Inventory UI now reflects various elements: including class of equipment equipped, and max amount of repair items or ammunition allowed.
- Fixed a few duplication exploits via the storage system.
- Fixed several mislabelled service stations.
- Added new dialogue for beating several very high level enemies in a quest.
- And many more bugfixes.