Posted May 24, 2022 by StudioDaeera
Performance:
➥Boss names, Mini-Boss names, and Vision/Stage introduction visuals (title cards, descriptions and black gradient) have lowered visual quality so they could all be combined into the same sprite sheet. This makes a noticeable improvement to performance by drastically reducing the total cached images. 18 sprite sheets have now become a single one.
➥Boomerangs convert decimal movement speed values to integers when on performance mode.
➥Lasers more efficiently determine their speeds on spawn without the engine utilizing an additional speed modifier/calculation for their bullet settings.
Bugs:
➥Fixed bug that caused boss gauge texture not to disappear after defeating JeejeeJ.
➥Fixed bug that caused enemy bullet wall collision effects to move out of position during animation.
Visual:
➥Dropshot Lv. 2-3 particle effects now adjust size more during lifespan.