Posted May 05, 2022 by kindeyegames
Added disable/enable render per node. This should enable changing weapons or other simple attachments to a model. One method for a weapon for example would be to have multiple different weapons on the model, but only 'enable' the render for the weapon node that is active or equipped and disable the other weapon nodes.
Only nodes with meshes will be affected. Enabling/disabling nodes without meshes will currently have no effect (e.g. parent nodes with children nodes).
Currently, only the render GPU performance will be impacted by disabling a node (and its mesh). In the future, if this new feature proves to be useful (please give feedback), I will also look at reducing other CPU costs per disabled node (e.g. reducing animation processing for disabled nodes.)