Devlogs
2018.06.18 Patch Notes
FARAA browser game made in HTML5
- Added a new class, the Mad Scientist! They can bring inanimate objects they've created to life.
- Added capacity numbers to the holding, wearing, and inventory windows
- Added a few new encounter scenarios, and increased the number of settlements in the world
- Changed quivers from a ridged object type (wood, iron, etc) to a textile object type (leather, wool, etc)
- The game will now recognize and use ammunition in quivers, and prioritizes those before using ammunition scattered in one's inventory
- Using /give will no longer reset your target to the first possible option
- Did some more work to clean up ally interactions so that they're mostly uniform regardless of how you acquired the ally