Devlogs
v0.4 - Second-to-last update
Surprise! It's been a while, hasn't it?
Here's the second-to-last update, v0.4, which sets up the climax and end of the game.
Changelog:
- <20k words of new content, but most of it is spread horizontally across different routes, reactivity to previous choices you made, and branches from new choices.
- All sprites have been revamped to some degree. Also, every character now has a sprite animation
- There are three new options to pay attention to in the preferences menu:
- Voice volume - A sound will play while characters are talking. This can be disabled or adjusted using the slider for voice volume.
- CTC sound - A sound will play when you click to go to the next line of dialogue. This can be disabled by turning off 'CTC Sound' in the options.
- Auto-pause on punctuation - Dialogue will automatically have short pauses when the display encounters a comma, period, or other punctuation. This can be disabled by turning off the 'Auto-pause on punctuation' option.
- A few new non-route-based CGs. (Unfortunately, they're not stored in the gallery... yet.)
- Revised/added some lines of dialogue to the Conviviance mystery plotline for clarity. It's not necessary to read if you've already played it, but it adds more context for new players.
- Fixed some typos and edited some words.
- Custom application icon should work now.
- Dialogue now has quotation marks around it.
P.S. There is now, for the first time, significant Remus-unique content for anyone who is not on one of the three main routes.
Thanks for playing! I already have the majority of the final build written, so it'll come out late June at latest but hopefully sooner.
Files
In-Case-Of-Emergency-1.0.2-pc.zip 563 MB
Version 4
In-Case-Of-Emergency-1.0.2-mac.zip 529 MB
Version 4
In-Case-Of-Emergency-1.0.1-android.apk 573 MB
Version 3