Devlogs
Update v0.3.1 - Updated login system & More effects and Balance changes
Posted May 04, 2022 by Saqirmdevx
#MOBA #UPDATE #DOTA #LOL #PVP #CHANGES
Hello everyone! New update is here!
General
- Fixed a bug with several abilities that used wrong acceleration formula. (Incorrect prediction on client side)
- New theme music
- Jump sound effect
- Settings is now accessible from in-game
- You are no longer able to jump after teleportation
- Now if you log-in with Google account, it will remember your login for next time.
- Improvements in Hard AI
- Iron Rod, Magic Harpoon and Kirin’s Defender now shows Item’s passive cooldown
- Atmospheric details (disabled by default).
Items
Heroes
- Enhanced Attack (J) - Duration 1.5s ⇒ 1.2s and Distance 115 ⇒ 110
- Enhanced Attack (J) - Base damage 100 ⇒ 90
- Magical Orb (K) - Damage per level 4 ⇒ 2
- Magical Orb (K) - AP Modifier 70% ⇒ 75%
- Health regen per level 0.3 ⇒ 0.5
- Heroic Slash (L) - Stun duration 0.5s ⇒ 0.8s
- Enhanced Damage (Enhanced J or Enhanced L) - AP Modifier 60% ⇒ 65%
- Initial Armor 3 ⇒ 2
- Initial Attack speed 1.2 ⇒ 1.15
- Attack speed per level 0.02 ⇒ 0.03
- Enhanced Attack - Reduced animation duration and damage 125% ⇒ 115%
- Enhanced Attack - Stun duration 0.3s ⇒ 0.2s
- Dash (K) - Cooldown 6.5sec ⇒ 6sec
- Dash (K) - Stun duration no longer scales with level and has flat value 0.5s
- Dash (K) - Now deals 115% of physical damage and apply all physical damage modifiers