Devlogs
[ v0.36 ] Final Five Events
Posted May 04, 2022 by Char
Revamped chance time, adding more missing features, fixed more stuff
ADDITIONS
+40 coins to last place
Stars are free
Red space to chance time
Red space to unlucky space (still alternates to lucky on MP6 Boards)
BOARD
changes:
Options to give away 3 stars removed
Options to give away ALL stars or ALL coins removed
Added option to swap BOTH stars and coins
Chance time prize block roulette now rolls on a pattern
Chance time roulette speeds increased
- Slow shroom: description explains timing
- Item selection now shows if highlighted item cancels out status effect
- Towering Treetop: Fluff event added
- ‘Most items used’ Bonus Star disabled
Will return as an option once customizable bonus stars are added
- Pause menu displays controllers connected and corresponding characters
NOTE: disconnecting a controller and unpausing will turn that player into an AI
fixes:
- Fixed run animation continuously playing when player can’t access key gate while reversed
- Fixed run animation continuously playing when player reaches star roadblock while reversed
- Fixed plunder chest deleting item stolen if used on final turn
- Starlight Sanctuary: Fixed ability to skip roadblocks while mega and reversed
MINIGAME
changes:
- Think Ahead: 5s timer added to prevent stalling during turn
- Manic Mallets: Draw animation added
- Trace Race: Ending cutscene added
- Hot-Rope Jump: Hit detection changed
- Parallax added to splitscreen minigames
- Dodgeball: Getting hit makes you drop your dodgeball
- Bill Bounce: Bumping disabled
fixes:
- Balloon Blast Bash: Fixed bug where all players losing would not dole out any coins
- Balancing Act: Game will dole out coins properly if there is a tie
- LoadShootShield: Game now draws when timer is up
- Fixed lava ambience being unaffected by sfx slider
- Fixed ability to save record of 0 on Dragster if previous record did not exist
ETC
- Menu autotap now works with keyboard
- Volume slider lowend cutoff increased
- Volume settings now save
- Fixed audio crackling when SFX slider is not set to max
- Changing volume slider plays sound to test difference