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Devlogs

preparing for 2,0

Umbra Stallion
A browser game made in HTML5


This is how the original prototyping looked, in a Dragon Ruby eventual play-testing prototype for a ridiculed idea.

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I've added a lambda based precursive calling card.

We have discussed the use of limited expenditures in combat for ranged combat of basic enemy fodder NPCs.

I've added mana pool to Imps, and ammunition to archer[s].

Imp movement behavior will be given a formal improvement, eventually, either tonight, or another time in the near eventful future.

Added 1 additional spell to the spell book, for mages.

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In terms of selling, a modernized version. We at INDIANA GRD have agreed to a flat 2 USD for individual purchase on steam, once we complete the standalone variant for co-op. ;) It includes radiant fetch questing in a Procedural generated world.

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our road map for this day forward at the moment.

  1. imp - fighter - will always have
  2. 2 buffs imp - mage - will always have fireball and firetouch imp 
  3. battlemage - will always have - strength buff and firetouch etc

this needs completed before the next update.

After which... ;) to be determined internally.

Files

  • UmbraStallion1,4,4.zip 74 MB
    May 04, 2022
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