Devlogs
pre-alpha.0.3.0
- Added a slightly more interesting testing level.
- Added system for automatically spawning enemies.
- Added doors that can be opened and closed.
- Fixed soft lock issue that could occur in combat when enemies couldn't find a path towards the party.
- Left clicking will no longer activate interactable objects if the right mouse button is held down.
- Improved enemy patrolling behavior when they reach a dead end and have to turn around.
- Improved performande of patrolling enemies by doing less frequent path calculations.
- Removed the "Enter targeting mode". The targeting mode will return sometime in the future.
Note: enemy pathfinding has been rebuild using the A* Pathfinding Project instead of the built-in functionality. This can be the cause of some new potential errors. One known issue is that enemies have unlimited walking range in a combat turn.