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Version 0.7.1 Update

Heart & Glory
A downloadable game

Dear players,

first of all, I want to thank everyone who has shown interest and support (including financial support) for this game. I hadn’t updated the game for almost a year, but constant downloads and donations have inspired me to work on it some more and make it the best game it can be.

Despite the small number change, this version has some significant changes, especially with Archetypes. I am trying out the “race-as-class” philosophy of some old-school games – but with much more leeway. I see Archetypes as non-prescriptive – meaning, for example, that not all elves must take the “Elf” archetype. You can totally declare that your Thief is, in fact, an Elf.

I’m looking to clarify this more in future updates, and I also have some ideas for “multiclassing”. Future versions will also feature some rules that are not adressed but are inherently there if you played Blades, such as clocks and cooperation rules.

I hope you are enjoying this version and I would appreciate any feedback, especially if you have tried the game out.

Cheers,

Daniel

Version 0.7.1 Changelog

  • Overhaul and rebalancing of Archetypes
  • Introducing eight basic Archetypes: Bard, Cleric, Dwarf, Elf, Fighter, Halfling, Thief and Wizard.
  • Added a tenth ability: Engage – for combat.
  • Attributes (former Insight, Prowess and Resolve) are now called Resistances. They are: Agility, Constitution and Wits. They are decoupled from Abilities and dependent solely on Archetypes.
  • Burdens now have two segments per level instead of three.
  • Burdens are now explained in short in the “Fictional Components” section.
  • All Features are listed in the Appendix at the end of the document.
  • Price/Purchase track is now called “Spending Track”.
  • Minor rules changes in Party Upgrades.
  • Some text tweaks and clarifications.
  • a little bit of fancy cross-referencing with page links (more coming in future updates).
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