Posted May 02, 2022 by Deftly Games
Hi All,
We have another release for today. In this update we focused on adding ‘Slice Finalization’. This feature sets up the scene to use sliced meshes and then destroys all of the Slicing Components. This results in Sliced Meshes but with no performance overhead from the Slicing Components.
Checkout the Optimizations manual page to read up more on how this feature can be used.
Released 2022-05-01