Posted May 04, 2022 by StudioDaeera
Visual:
➥Fixed tile error in Vision C
➥Standard lasers now have particle effects.
Game:
➥Action Rate now persists between stages.
➥On Stage Clear results screen, "Boss Time" has been replaced with a score bonus if you ended the stage with an Action Rate value above 0.
Bugs:
➥Fixed bug that caused orange seeker bullets to shrink its hitbox/attack box when reflected.
➥Fixed bug that caused projectiles reflected by Double to respond as if reflected by Burai.
➥Fixed bug that caused blue line/needle projectiles to freeze when Double Flash Shielded them.
➥Fixed bug that caused reflected not to do double damage.
➥Fixed bug that caused Lucid Orbs to move incorrectly when being collected.
➥Fixed bug that caused Player HUD's not to move as intended.
➥Fixed bug that caused Double's HUD to appear briefly before disappearing when moving onto the next half of a stage after Double already died.
➥Fixed bug that caused certain projectiles to behave as if they were neutral shielded despite hitting a directional shield.
➥Fixed bug that caused Burai/Double to get stuck on the edge of the camera frame after moving into it and trying to move away due to inferior velocity/acceleration.
Performance:
➥TV scanlines don't animate on Smooth Over Pretty Mode.
➥Burai & Double HUD objects have updated their eventing so they aren't changing states every frame/cycle, freeing up resources.
➥Dynamic/smoothing camera math has been disabled on Smooth Over Pretty Mode. This frees up noticeable processing that can go to other processes.
➥Enemy projectile reflect link conditionals/processes are faster/more efficient. Also removed redundant eventing.
➥Multiple objects holding unused values that were decimals have been changed to integers.
➥Enemy Boss Battles no longer run a timer during them, freeing up resources for other things.