Posted April 29, 2022 by Commodore Shawn
Most of the work this last week has been on the new conversation system. This system is less personalized than the Clyde based system in use in Open World Test, but will allow me to scale the game larger without a ridiculous amount of effort. This will especially be handy around quests and events.
It operates using a series of topics, that you can ask NPCs about. There's a set of initially known topics, but others can be discovered during dialogue. You can also discover new map locations through dialogue.
I also adjusted the docking paths around the existing stations, to try and prevent subs getting stuck during docking autopilot.
Right now there are a couple of things I'm thinking on doing next, but I haven't decided the order yet.