Posted June 14, 2018 by JustWall
#backup #often #google
When to Backup and Why?
Walking down a nice little metaphorical path being happy and content and then.....BAM! Some Bull S*** happens and ruins your day! Today I'm talking about Show-Stopping issues.
Last night I was calmly working on the game making good progress and out of nowhere (after many changes) I could no longer build an EXE file in GameMaker Studio 2 - I was getting an error like this:
Can't open script "C:\Users\BLAH_BLAH_BLAH" C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.218\windows\makensis\makensis.exe exited with non-zero status (1) elapsed time 00:00:04.7439401s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.4.218/bin/Igor.exe" -options="C:\Users\JustWall\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Windows PackageNsis started at 06/14/2018 15:15:14 "cmd" /c subst Z: /d elapsed time 00:00:00.1429984s for command "cmd" /c subst Z: /d started at 06/14/2018 15:15:19 FAILED: Package Program Complete
No matter what I did nothing resolved the issue.
I google searched various things - All leading me down a path that did not fix/resolve my problem
This lead me to my point.....Backup you project and do it often. I live by this. I was able to go back and reload a project from about 2 hours prior and it works. Whatever I did, I did it in those 2 hours. Sure I had to then redo the work I had accomplished, yet the alternative was a 100% broken ass game. So remember. Save Often. Backup Often. It can save your sanity in the long-run.
I backup very often - especially once I have implemented something new and created a new build.
In GMS2 I can Export Project in case I need to revert.
I can then Export to a Backup hard drive and use it later - This has saved me in many of my projects.
I feel if this article gets one person to backup their work in GMS2 I have done my job here - Thanks for reading!
Life is Short - Be Creative