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Devlogs

Update 0.04

  • Added pause and option menu
  • Added animation in the main menu
  • Upgraded save system
  • Added global volume option
  • Fixed a bug that make the timer continue even when restarting the game


{TECHNICAL PART}

Before i was using unity's default save system (Playerprefs)

that leaves non-crypted files (so easily editable) in: HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\CompanyName\ProjectName

Now, i have made my own using Binary Formatters (to encode and write/read the files) and have made my own data structures: ex: i have to save the bestTime value of each map, so to do that i have created a data structure script: BestTimeData and a global save system script: SaveSystem, in BestTimeData i get the bestTime value from the script that calculate it and the SaveSystem script will get that and write/read it when the Save or the Load function is called.


The path of the save files is: C:/Users/userName/AppData/LocalLow/DefaultCompany/Black Hover/saveFileName

Files

  • Black Hover.zip 40 MB
    Apr 26, 2022
Download Black Hover [Early Development]
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