Posted June 26, 2017 by kbennett
#News
As Lute Hero is nearing the end of it's beta stage, I want to give an overview of the state of development, how far it has come and what is planned for the future.
Major Features
Lute Hero is a combination of RPG and rhythm game, and aims to use gameplay elements common in both genres. The game has come a long way since the kickstarter demo in September:
Duelling
At the moment duelling, while functional, is slow and repetitive. It's aim is to replicate the classic turn based combat common in RPGs from the 90s, but with short lute solos instead of spells and attacks. While there is the option to duel any NPC (default 'R' key), only one that walks around outside each tavern will accept your duel. The next duelling update will make it:
Immediate Plans
As the main gameplay elements have been implemented, these are features of the direction I would like to take Lute Hero next:
Thank you all so much for supporting Lute Hero!