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Devlogs

1.2 Update

Polyland
A browser game made in HTML5

1.2 Update! (Hard Mode, New enemy, Quality of life improvements and Balance tweaks)


Hard Mode

Hard mode makes game more intence and, well, harder! Here are a list of all changes for the hard mode:

  • Every shooting enemy now fires faster
  • Melee enemies can deal damage twice as fast
  • Decreased chance of spawning pickups
  • Reduced delay before the next enemy will spawn in the portal
  • Score is multiplied by 3!

New enemy

New enemy is similar to typical ranged enemy, but with much faster firing speed, more health and with a great desire to get closer.


Quality of life improvements

Here is the list of all Quality of life improvements:

  • Ammo counter bellow crosshair
  • Highly reduced delay of a new wave (8sec => 1sec (xd) )
  • No Quit button in web version
  • Combo now adds properly to the score after death
  • Small new animation for the score text
  • Some pathfinding fixes
  • Maybe more, but i forgor 💀

Balance tweaks

  • More ammo for Machine gun (100 => 200)
  • More ammo for Rocket Launcher (10 => 15)
  • More ammo for Scattergun (35 => 40)
  • Increased Sniper cannon damage (5 => 6)
  • Decreased combo score multiplayer (1 => 0.8)
  • Enemy count is doubled!

Files

  • 1.2j Version.zip 28 MB
    Apr 25, 2022
  • 1.3j Web Version.zip 10 MB
    Apr 25, 2022
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