Devlogs
1.2 Update
Posted April 25, 2022 by SNeicer
#Big Update #Update #Balance #Quality of life #Enemies
1.2 Update! (Hard Mode, New enemy, Quality of life improvements and Balance tweaks)
Hard Mode
Hard mode makes game more intence and, well, harder! Here are a list of all changes for the hard mode:
- Every shooting enemy now fires faster
- Melee enemies can deal damage twice as fast
- Decreased chance of spawning pickups
- Reduced delay before the next enemy will spawn in the portal
- Score is multiplied by 3!
New enemy
New enemy is similar to typical ranged enemy, but with much faster firing speed, more health and with a great desire to get closer.
Quality of life improvements
Here is the list of all Quality of life improvements:
- Ammo counter bellow crosshair
- Highly reduced delay of a new wave (8sec => 1sec (xd) )
- No Quit button in web version
- Combo now adds properly to the score after death
- Small new animation for the score text
- Some pathfinding fixes
- Maybe more, but i forgor 💀
Balance tweaks
- More ammo for Machine gun (100 => 200)
- More ammo for Rocket Launcher (10 => 15)
- More ammo for Scattergun (35 => 40)
- Increased Sniper cannon damage (5 => 6)
- Decreased combo score multiplayer (1 => 0.8)
- Enemy count is doubled!