Posted April 29, 2022 by Brandon Khan
#design
Drifting With The Devil
Spooky escape room like game where driving is the core mechanic
Design pillars:
. Apomorphic
. Psychological scare > jump scare
. Driving/Drifting should be challenging but masterable
Core Mechanic: purposeful interaction that occurs most frequently
. First-person driving
. Drifting
Secondary mechanics: less frequent interactions
. Lap timers
. Puzzle-solving
Progression: source of change in game system
. Story interaction
. Getting better at the game
The Fantasy:
Smoky finds them selfs in an alternate dimension. They are told they can escape if they confess their sins.
The Experience:
An uncomfortable curiosity that bings flow and self-reflection.