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Devlog 3:Prototype & Playtest

Emotion Kills Emotion Heals
A downloadable Board Game

We made some improvements based on the initial gameplay and made a prototype 

First, we set the scorecard score value to 0, -2/2, -5/5, -10/10, -20/20, -50/50. The number of cards with different scores was recalculated to average the probability of a player drawing a card. The number of supermarket cards is the number of people – 1. 

To increase the gameplay, the character settings have been added: 

Supermarket owner, thief, psychiatrist  

Different skills are designed for different characters: 

Shop owners can choose to get a 2 or -2 scorecard when they meet a supermarket 

When the thief arrives at the supermarket card, he blindly draws the shop owner's scorecard 

When a psychiatrist meets someone (up, down, left and right), he can choose to force the other party to give him a scorecard of his own (no scorecard type restrictions) 

Playtest

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Download Emotion Kills Emotion Heals
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