Posted April 24, 2022 by zsh811
We made some improvements based on the initial gameplay and made a prototype
First, we set the scorecard score value to 0, -2/2, -5/5, -10/10, -20/20, -50/50. The number of cards with different scores was recalculated to average the probability of a player drawing a card. The number of supermarket cards is the number of people – 1.
To increase the gameplay, the character settings have been added:
Supermarket owner, thief, psychiatrist
Different skills are designed for different characters:
Shop owners can choose to get a 2 or -2 scorecard when they meet a supermarket
When the thief arrives at the supermarket card, he blindly draws the shop owner's scorecard
When a psychiatrist meets someone (up, down, left and right), he can choose to force the other party to give him a scorecard of his own (no scorecard type restrictions)
Playtest
1
2
3
4
5
6
7