Posted June 13, 2018 by in Principle Games
#character selection #character #character design #multi-core collider #multicore collider #collider #mc2 #attributes #stats #design #3d model
Having unique characters is a must for Multi-Core Collider. However to maintain a streamlined and inexpensive game concept the design of each character should be relatively simple.
With this came the idea to construct various different types of “cages” for each sphere. The next question that came to mind was: Should the characters have significant differences in attributes (statistics) or should simplicity be maintained by instead opting for swapping out skins?
In the end the best option seemed to be performing a hybrid of the two. No extremes in individual design but still a substantial degree of variation in attributes.
Here’s a list of the character attributes that were decided on and a brief description of each:
Some secret attributes have also been included but will not be disclosed. It will be up to the players to test each character and feel out which has the best set of attributes for their style of gameplay.
The end goal really is to have the players form an overall opinion of each character based on the spheres physical appearance and how the game mechanics feel for the particular sphere during a the matches.