Devlogs
Player Controls and Level 1 Nearly done
Summary
- This week went amazingly. The focus for this week were the refinement of the ground pound, adding more detail to Spring Day level, and most importantly, adding in a main collectable aside from the important balloons.
What Worked
- Getting the Marketplace asset of Easy Gems to just work. There were step by step instructions on a word doc.
- Adding in the collectables after implementation.
- Refining the ground pound was better than I thought and the Cooldown UI looks nice in my opinion.
What Didn't Work
- Adding in my own collectable. While I know I could have done this on my own, using this template probably saved me a day or two of my free time.
Any Bugs to report?
no
What needs to be worked on next?
- Portals
- Portal animation
- Portal Teleport Effect
Why should this be worked on?
- In order to have a flow from level to level, the portal should be utilized.