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Puzzle 2 Design

Perception
A downloadable Perception

Level flow

For this puzzle, the flow of the level was based on the idea that there will be multiple cubes for the player to use. However, the trick here is that the player needs to think outside of the box regarding the cubes. The cubes shouldn't just be used as a way to press buttons but should also be considered for a way to create bridges.  The puzzle was all about innovation and how the player can smartly use the cubes as a way to cross. 

Puzzle 2 flow diagram

Level design diagrams

Part A
Part B
Part C


Part D
Part E
Part F
Part G
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