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Puzzle 1 Design

Perception
A downloadable Perception

Level flow

For this puzzle, the flow of the level was based on the idea that there will be only one cube. That one cube is used to solve all the puzzles and focuses on player efficiency.  For the flow it was important to put points of no return so when the player progressed through the level, the complexity is reduced and it allows the player to focus on certain aspects of the game.

 Puzzle 1 flow diagram

Level design diagrams

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