Posted April 23, 2022 by Littlebath
#Version
-Props and decor art for the tutorial has been implemented. The tutorial room now looks like a sci-fi facility and the blocking of the level feels more natural with the objects.
-Decor and props placed throughout the room have been colored in accordance to their gravity. Coloring the floors is too vibrant and eye catching. By keeping the decor and props colored only the game feels more natural and easier on the eyes. Fixed gameplay bugs that cropped up during play testing and feedback.
-Prevent cubes from going through certain doors to minimize confusion. Fixed the main menu cursor, increased the player throw force and prevent blocks from going through walls.
-Fixed the placement of objects and the stairs in puzzles to make it smoother.
-Added in pipes for the tutorial area from the button. This helps make it clear to the player what button the door opens.
-Added in a lit shader to make the game look more consistent and appeal visually.
-Lighting for the tutorial room has been fully implemented. Every individual model had to be light mapped. Lights have been placed around the rooms to provide consistent lighting. The lights have been colored to reflect the objects in the room and gravity as well. Light maps for the rooms have been baked and presets have been made for easier baking and faster iterations.
Post processing with bloom has been added. This allows emissive materials to glow and provides better gameplay feedback and makes certain objects more appealing and eye catching.