Devlogs
[ v0.35.x ] Change Log
Posted April 23, 2022 by Char
Adding some board mechanics and fixing some goofs.
Minis originally missing stick input now have it and deadzone is increased on menus. Deadzone will be editable later
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ADDITIONS
New item | Skeleton Key / Key Gates (Horror Land / Domino ruins)
New ffa mini | 100-Yard Hop
New 2v2 mini | Picking Panic
New 2v2 mini | Real Smoothie
BOARD
changes:
teleporter now moves players in the way of the warp
key gates installed
darkness lamp event added
more item shops added
king boo event added
thwomp tolls installed
layout changed to include key gate to access non-canon path
chance time added behind key gate
removed 1 happening before boo space junction to mitigate death loops
Happening near bottom right removed
Shop and happening positions at top of map swapped
added Woody and Warukio events
battle spaces removed
- If a junction’s path is inaccessible for whatever reason, the junction will no longer prompt to go that way
- item bag is now removed from play if item inventory limit is set to 1 item
- Blue team is now on left side of 2v2 minigames
- Mini shroom removed from play
fixes:
- fixed charity event occuring despite player not having coins to give away
- towering treetop: added missing star spawn near top left shop
- fixed ai selecting status effect as a usable item
- fixed bug that let you open minimap while board map transition was playing
- Tycoon Town: added missing descriptor for happening that steals from hotels
- fixed ability to end match early on final turn or during bonus star distribution
- game can no longer be paused during fade out to minigame
- fixed softlock where ai wouldn’t continue the plunder chest prompt when stealing a high tier item
MINIGAME
changes:
- block drop: buffer system added for less strict execution
- reverse a bomb: buffer system added for less strict execution
- leaf leap: ai nerf, reaction multiplier increased (0.1x > 0.2x)
- opponents will be transparent on non-bump splitscreen minigames (i.e what goes up, speedrun)
- UFO Catcher: small sound queue added for ufo appearance
fixes:
- Stick support added to all minigames missing it (i.e iron cannons, shock absorbers, etc)
- Dodgeball: deadzone for aiming increased
- Reverse a bomb: fixed issue where player could get hit while in i-frames
- Manic mallets put into mashing minigame playlist
- Bomb rally ring hidden when game is finished
- Fruit forecast: ties now tie properly and doesn’t give everyone coins
- Time Bomb: Ticking sound now pauses when game is paused
- Time Bomb: fixed ticking not being affected by volume sliders
- UFO Catcher: fixed all players winning if no one presses anything
ETC
- auto tap added when scrolling in menus
- stick deadzone increased across most menus to eliminate snapback, notably:
party mode / minigame mode menus
junction selections
all prompts on the board (i.e boo, star purchase)
- pause menu added to tournament mode menu to prevent accidental exits
- pause menu now fades in to mitigate strobe effect
- more buttons can be pressed to identify controller on menus
Hotfix v35.1
-
Fixed blur effect that could happen when pausing during splitscreen minigame
-
Creepy Cavern: Added 3 missing star spawns
-
E Gadd’s: Add missing star spawn near left teleporter
Spinner star spawn still missing
- Horror Land: Added 3 missing star spawns
+ Minor Update
Start range (8-15)
Endgame range (15-30)
Still no mashing though
Hotfix v35.1.2
- Fixed goof where first turn would start with items on the board
- Stampede: Penalty for missing increased (-2 > -3)