With update version 0.3.3.5 we are changing the way enemy collisions with the player character are handled in order to make melee combat more predictible and viable. Some enemies have also got reworked and improved fighting patterns.
More complex enemy fighting patterns A lot of enemy fighting patterns have been reworked to make combat more exciting. Snails for example can now cut off the walking path and a lot of enemies now aim their projectiles.
More reliable interruption of enemy attacks after knockbacks
Timings of enemy fighting pattern have been improved to better match the new enemy-player-collision changes.
Ice crab enemy and boss has now decreased melee hit range
Fixed a bug which caused enemy attacks to get stuck after triggering a knockback
Fixed a bug which caused enemy attacks to get stuck after getting affected by freezing effects
Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!