Posted April 29, 2022 by daftapplegames
#update
March was a crazy month, with me and the family succumbing to COVID, and generally feeling pretty poorly. It's been a time to reflect on priorities and time, and this has had a material impact on the project and progress of our game development. I've made some big changes over the month, in the short snippets of time afforded to me to play in Unity, and these all go towards the bigger picture goal of building the game we want everyone to play. It might not mean much, in terms of building out features and overall delivery of the game, but here's a snippet of what's been going on over the last month:
What I've also decided to do is to focus on the "adventure" RPG game mode, and have therefore cut the "speedrun" levels and functionality from the game. These worked great as test beds for various features and mechanics, and I think I let my pride keep them in scope of the game. The real objective is to build a believeable world map, so killing them off just gives me more time and space to focus.
I'm hoping to have a build ready mid-May, that brings the new mechanics and systems to life a bit, and give you a taster of how the game is progressing. Finding time around a busy work and family schedule is really the challenge, but I'm allowing myself the time to get things done slowly and just enjoy the process. We'll get there, eventually!
You can see a gameplay preview on my YouTube channel here: