Posted April 18, 2022 by Yonbons
Pretty big list here! Some of these change the game quite a bit and some are just cosmetic. Either way, I feel like I'm getting pretty close to a final build of this demo. Enjoy! And as always, please let me know of any bugs you encounter <3
4/18/22 - Dash now refills by shooting enemies
4/18/22 - Health upgrades are now secret areas in each level/No more "save or upgrade health" situations
4/18/22 - Fixed bug that didn't let user change volume while in boss fights
4/18/22 - You can now redirect the dash during the first 3 frames of its animation
4/18/22 - Homing missiles now only lock on to enemies close to player at time of shooting
4/18/22 - Made Sewers boss Damage Hitbox smaller
4/18/22 - Made sure Sewers boss bullets get destroyed upon boss death
4/18/22 - Slowed movement of sewers boss
4/18/22 - Changed drill wall sound in Sewers
4/18/22 - Changed player hurt sound
4/18/22 - Incorporated alternative explosion sound at certain times
4/18/22 - Fixed enemy appearing above top threshold of vertical Sewer rooms
4/18/22 - fixed charge beam sound continuing through rooms
4/18/22 - Added solid wall to ceilings in vertical sewer rooms
4/18/22 - Fixed lava disappearing after hurting enemies
4/18/22 - Made Rocket Launcher a little less powerful for balance
4/18/22 - Fixed bug that crashed the game when quitting on 1 health
4/18/22 - Gun pickups no longer spawn as already equipped guns
4/18/22 - Fade to red effect fades all the way to red now
4/18/22 - Fixed player flashing while on 1 health not happening after moving screens
4/18/22 - You can now damage the wasp boss when it rushes at you outside of the boss fight