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What's New In Version 2

To See the Stars
A downloadable journey for Windows and macOS

I've just released a second, more polished version of To See the Stars! And you might be wondering, what's new and what's still to come? 

What Hasn't Changed

My inspiration hasn't changed much for this piece, though I have been listening more to the Minecraft OST, which was a bit of an unconscious inspiration for the first iteration of this as I've come to realize. 


Quality of Life

There have been a few quality of life additions added. Firstly, more edge colliders have been added so you can't fall off the sides of the map. 

Secondly, there are better trigger targets around objects in the scene so there is less fiddling needed to trigger audio cues. 

Third, billboarding has been fixed so objects no longer hover over the player! You can now properly see things from all angles!

New Areas

Rather than punish players for trying to leave the map as they were able to in the previous build, now there are two new 'areas' of music present, both for ascending to great heights, and for walking off into the cosmos! It plays into a more surreal landscape, which suits this theme well!

New Audio

Now there are some new audio effects present as well! Walking around in the water splashes around, as does diving below! Additionally, the music is more muffled under the water. All of the music is now affected by the wide open space, rather than being quite so crisp as it used to be. 

New Friends

Now you also have a few little friends who'll play you a song! Go keep them company and see what they'll play for you on this isolated planet. 

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