Posted April 18, 2022 by Michal_P
Date: 18. 4. 2022
Activity:
- fixed graphical glitches caused by objects being in the same layer
- fixed the last room, where soft-lock was possible
- added checkpoints, respawning resets certain rooms
Notes:
The play-testing some things I haven't even considered. I thought that soft lock in the last floor was impossible but many proved me wrong. There was also some confusion about teleports, as the first teleport showcase was unclear (moving them closer together helped). When modifying certain entities, I had to modify some scripts, and they are confusing. I was puzzled for a while. But in the end, the fixes were simple.
Time invested:
Feedback implementation - 2 hours
Output:
Build of Project B (PB_Build_v2.zip)