Posted April 18, 2022 by TheOnlyHonos
In this week, our progress consist of making spawn points for the enemies in our game.
Enemy spawn points!
Spawn points for the enemies to spawn from. There are 4 spawn points in the video above that will spawn enemy in a randomized pattern within a set time interval. If there are multiple enemy types the spawn could also randomized the type of enemy being spawned.
Here are the sprites that we used in this prototype:
Warped shooting fx https://assetstore.unity.com/packages/2d/textures-materials/abstract/warped-shooting-fx-195246#content
Top-Down Game 2D Character (18x18) by gato_pixelizado https://gato-pixelizado.itch.io/top-down-game-2d-character-18x18
Pixel Art Top Down - Basic by Cainos https://cainos.itch.io/pixel-art-top-down-basic
Undead Asset Pack [16x16], [32x32] by DeepDiveGameStudio https://deepdivegamestudio.itch.io/undead-asset-pack
So that's it for this week's devlog. Thanks for reading!
P.S. Progress has been slow this week due to our upcoming mid-semester exam, so expect slow progress for the next 1-2 weeks.