Posted April 18, 2022 by Tymedust Games
#meanwhile in riva #release #part 1 #visual novel #vn
Yes, I'm still calling it a weekly devlog even though I, um... may have missed two weeks. :)
But miss is a misleading word! I've been busy. A Day in the Life was released and that came with a lot of unexpected post-work, including a content update based on an April Fools' joke, as well as getting a super cool soundtrack together which releases 29/4. In addition, there are rumors implying that I may just have something up my sleeve for another cool Jam...
"But Tymedust!" I hear one of the awesome 350+ (!) A Day in the Life players say, "What about your main game, man? What about Meanwhile in Riva, MAN?! We've played the prequel, when are you dropping the headlining event?" (Spoiler: Nobody's actually said that, at least not to my face...!).
Anyway, here's your answer: it comes out on Friday! ...Well, sort of.
You see, I've been having a crisis of sorts. The game is getting too damn big. Words, character traits, the general scope, a million moving parts, decisions leading to more decisions, tiny context-specific choices ad nauseam... I've been feeling the proverbial flame, the one which threatens to burn you out. If you know what I mean, and I bet you do.
So I took to Discord and talked to a bunch of my gamedev buddies, and received some truly heartwarming encouragement. And perhaps even better for me at the time, some breathtakingly awesome advice. I've been approaching it like, "Do a demo, and then do the full game!", and that mindset has been driving me crazy. It's such a big leap from a small demo to a full game! So, inspired by many other (especially indie) developers, I've decided to release the full game in parts!
So...
Changing my mindset like this has been a huge relief! It feels so great to release something that's actually part of something completed, and not just a teaser of sorts. :)
Also, if you want to playtest the game before Friday, contact me and I'll hook you up! <3 Feedback is always welcome.