Devlogs
Update 34 Is Now Live!
What is Craftomation 101?
Craftomation 101 is a craft automation game about funny programmable robots CraftoMates who can move, eat, and craft things needed to terraform a frozen planet.
Update 34 Release notes:
- Resources from large deposits no longer appear on the same tile as said deposit upon clicking - instead, they always bounce to neighbouring tiles
- If there is a 'low_battery' trigger in your programming workfield, you can't add another one (as it used to break the game in certain cases)
- If a CraftoMate places an interactive object (that includes Storages, Bonfires, Seeds and Spores) on a tile, said object is deployed in its functioning form. Previously, the player had to pick up and place that object manually in order to make it functional
- Objects that consume resources over time (such as Bonfires) now allow extracting resources that have not yet been consumed (such as extra Fires from Bonfires)
- The Rocket must now be unfrozen in two stages, in-game objectives have been reworked accordingly
Important Links
- Share your feedback in Discord
- Wishlist on Steam
- Follow us on Twitter
- Comment, Suggest ideas and Vote in our public Roadmap
Files
js-web.0.34.1.123.zip 26 MB
x86_64-darwin.0.34.1.123.zip 27 MB
x86_64-linux.0.34.1.123.zip 31 MB
x86_64-win32.0.34.1.123.zip 27 MB