Posted April 13, 2022 by ysong
Intro:
In 5C’s, Monster Fish, Goblin, and Orange are starting their journey in a fantasy world. Their goals are to survive as long as possible, retrieve ability, defeat enemies, and reach success.
In level 1, they need to avoid falling items from the sky and locate their own designated ability. In order to achieve those abilities, they need to help one another to reach that certain height and obtain target objects. After locating and collecting all their abilities, they will head over to level2.
In level 2, players have to collaboratively work together in order to solve a puzzle and fight against evil spirits & a dragon to escape the underwater cave.
Success:
Throughout the process of creating the game, there were some things that we were successful in. One of the soothing accomplishments was the sound design. We were able to convey the fantasy and warm atmosphere of the game and provide personality to the character through the sound design. Moreover, we created a simple and interesting environment using layers of environmental drawings to give depth. This simple art style of the environment merged all the different art styles of the characters into a cohesive manner. Furthermore, we successfully created a cooperative puzzle in each scene to add a challenge to the game. In this way, players are forced to communicate to complete a level that we intended to design. Lastly, we were able to tutorial an introduction showing the instruction page at the beginning as the playtesters seemed to know the game's objective without any confusion.
Issues:
Future Iteration:
What We Have Learned: