Posted April 13, 2022 by Martin Lindkvist Pedersen
Life has a new enemy with legs, AI and terrain hugging abilities. It is not a robot you want near your plants :-)
The walker use Unity IK rigging and animation with a VFX for flames and particles. And some custom code controlling the body so it angles itself in relation to the legs with smooth and deadZone.
Here is the terrain painter in action as the plants are consumed by the walker.
The end result with nav AI and plant range finding. And a rough terrain manipulation. I hope to make it using masks instead of handcoded pixels.