Posted April 13, 2022 by iwillnotkillyou
Date: original creation - 7.4 devlog 13.4
Activity: first attempt at implementing project A and feedback
Notes: Had problems with some of the gamekit code, it is not made to be easily extensible. Ie. uses animations to handle every aspect of attack, make a lot of things that unity provides themselves and sometimes sloppily etc. Originally took long to playtest then learned about how useful the unity editor during play mode is. Layout and modifier implementation significantly easier than mechanic implementation. Tho gameplay balancing is even harder than that. Still getting used to the Visual Studio debug integration.
Invested hours: 12
Outcome: Project B
Feedback:
columns and big enemies need a health bar to give player better feedback
the jumb buff pit is a softlock if the jump buff doesn't respawn
one place allows to jump off to infinity
difficulty too hard and doesn't adjust (potential solution add max hp on death)
small enemy variety