Devlogs
Build 130422
- Heightmap-based terrain support
- Improved texture loader (WIC-based instead of GDI+, and not the open-source WICTextureLoader)
- AI improvements
- Being hit by an enemy before a wave has fully spawned interrupts the spawning sequence, no longer delaying the restart therefore
- The visual glitch affecting light refractors on map 1 was fixed
- Improved mesh culling
- Minor bugfixes