Posted April 12, 2022 by sorasho
Date: 12.4.2022
Activity:
Notes:
The crucial part of the level design was the unkillable spitters, shooting through walls. I had to duplicate the Spitter prefab to create my own version with adjustable shooting frequency. I also had to edit the EnemyBehaviour script to allow for adjustable projectile speed. This made it easier to adjust the difficulty of this hazard.
I added "void" below the map which instantly kills the player to avoid infinite falling in case the player manages to escape level bounds.
I found the level to be a little bit short, so I joined it with the levels I previously created by teleporting the player there.
Invested time:
Outcome:
Build (attached)