Devlogs
RITS Build #3
This build includes the final demo
What to expect in this build?
- Two playspaces – exterior and interior
- Presentable mechanics – climbing, slingshot, sandsurfing, parkour system
- Presentable character animations
- Presentable gameplay features – moving platforms, button press, pillar switch
- Polished original assets
- Original music scores
- Presentable cutscenes
- Dynamic landscape
Known bugs:
- Camera goes through sand surface (always)
- Sand surfing audio gets stuck at max speed (always)
- Camera shake not completely aligned with pillar movement (always)
- Slingshot stretch SFX gets played until the end even if player stops using the slingshot mid-action (always)
- Player can get stuck at a jumping animation loop (rare)
- Slingshot UI stays on viewport when activating button (always)
- Player might not be able to climb if standing too close to the ledge (sometimes)
- Player might teleport to start of ledge when trying to climb up (sometimes)