Posted April 12, 2022 by Stoneshore
The first update to Wandering Swords is here!
I've been compiling changes over the past couple of weeks and I'm delighted to release 0.1e, which brings a host of adjustments to the ruleset for the purposes of clarity and balance, some expanded mechanics, and new content in the form of additional material for foes. The rulebook is now 44 instead of 40 pages.
The full list of changes for 0.1e are as follows.
One of the changes I'm most excited about are the variant rules for standard array abilities and more control over starting gear. Now you can choose to assign scores to your abilities rather than rolling randomly for each, but this greater control comes with a downside. You must assign 7, 6, 5 and 4 to the abilities of your choice, while if you roll you can't get below 4 on any ability. Similarly if you choose a specific item of gear for your character, you must roll on each of the other two lists, but cannot have that fourth roll for an additional item. This all makes the randomised option more enticing, and means a low-roll random character can still stand alongside a standard array character without the group being too unbalanced.
All of these changes should really help with the quality of the play experience, but as always please do give me your thoughts and feedback. Next up, I'm hoping to put together some new gear lists for you all!
- Nathaniel